Akraat (Cóng Manaar)
(Mountain) – Tiger-like head, kangaroo-like body. Lives in mountains. Used for meat and pelt. Grey and brown in color. The Arafat move very fast and are efficient climbers. Stronger and tougher than their valley cousins, the mountain akraat are hunted for their pelts and extremely dense bones. Hunted for game by Cóng Manii. Solitary creatures, the akraat is rarely seen with more than one or two other beasts of its pack.The mountain Akraat will hide when in the presence of humans or Cóng Manii and will only attack when threatened or in defense of its brood.
(Valley) – Tiger head with kangaroo-like body. Lives in mountains. Used for meat and pelt. The akraat is typically brown with specks of white. The akraat are very fast and strong jumpers, with strong, muscled legs. The valley karat is hunted for game by Cóng Manii. Individual creatures, they travel in small herds and rarely attack towns.
“Hook” – Very dangerous, nocturnal creatures, the Hook Bear travels in packs. Barbed hooks protrude from the undeside of its wrists, used to hook prey and hold immobile while it tears at the vitals with its razor sharp teeth.. Often referred to as the “Hook” bear, this animal is rightfully feared for its ferocity. The hook bear travels in small groups.
Black – Dangerous, hunted for trophy. Known for jet black fur.
Barkaa (Cóng Manaar)
Light brown raccoon-like animals with puffy, dog-like ears and two monkey-like tails for climbing. The barkaa’s urine is 50-60 times more offensive than a skunk. They spray urine up to 30 ft.(longest record). They eat birds by climbing to the top of a tree, hanging upside-down, wait for a bird to come below, then incapacitate with a well-aimed stream of urine (sticky, thick, and highly offensive) often splattered off of a tree branch for a larger target area. The Barkaa does not attack humanoid creatures unless provoked. No remedy known for the urine odor, which lasts 7-10 days. Stories have been told of people killing themselves because of the overwhelming odor. Barkaa urine is often extracted and used for stink bombs, called “Barkaa Bombs.” Barkaa also eat Barkaa Fruit, which puts them in a drug like trance (effective for the capture of wild barkaa). Infant barkaa do not have developed urine sacks.
Bloodworms are an aggressive parasite found both on the Cóng Manaar and Nyverian continents. Bloodworms are drawn to a host by heat – most directly, body heat. They enter the host body by burrowing into the flesh where the skin is closest to arteries. The bloodworm has a set of teeth arranged around the entirety of its tube-like mouth, releasing a lethal blend of enzymes that at once numb the site and clot the blood to reduce bleeding and allow a reduced chance of detection. Once in the blood stream, the bloodworms attach themselves to the anterior walls where they begin the process of laying eggs and feeding. As the bloodworm population grows, the arteries begin to clog, slowing the host’s movement and health state. Eventually the host dies and the gorged bloodworm population becomes canabalistic, buying time until either a new host is found or the host organism dies.
Deterrent: The Yagunal first introduced the use of Oakwood (not the wood of the basic oak) seeds. The seeds are either ground or dried and pounded into a powdered form then spread around the bedroll or resting place while in the wild. The Oakwood seed has the ability to generate a reduced base temperature, driving bloodworms away and confusing their ability to sense body heat. Oakwood seed has been used in creating cold compresses and a salve used to combat swelling and pain from injury.
Cóng Jeht (Cóng Manaar)
Resembles a miniature dragon. Endangered species, found in the mountainous regions of Cóng Manaar. Nyverians capture these creatures and display them on battlements after taking a Cóng Manii territory by putting a spear on the battlements, then impale them onto the spear, signifying the taking over of the area. Cóng Manii nobles have been known to keep generations of Cóng Jeht in aviaries in castles, especially in the Royal Palace in the Capital City of Cóng Manaar.
Fire Cat (Nyveria)
Resembles a Terran lynx with red fur. Thought to be the spies or the “eyes” of Surin. They are incredibly good at camouflaging themselves. Like a Terran chameleon, the oil in it’s fur changes the consistency and conducts electricity to blend in with its surroundings. Though this is a widely accepted theory, folk lore attributes its abilities to magic. The presence of a fire cat is said to represent an omen that you are being watched by Surin. If you have done something good, you are being watched, and if you are doing something bad, it is a portent of her wrath. Though rather common in the north, the fire cat can be found all over Nyveria.
Fulcan Steer (Nyveria)
Named after a wealthy Lord, Fulcan, who was King Kastigal’s birth warden and loyal general. Fulcan employed an old Geomancer, who created the steer in the lord’s horse stables Cóng Manii abhor the taste, but treasure the oily meet as a delicacy. Fulcan steer do not sleep, and they’re milk is very flavorful. The steer produce asexually with large litters. Their appearance is larger than standard cows with a ram curl at the end of their horns. If you look closely, both horns are perfectly symmetrical.
Gaats’il (Cóng Manaar)
Small but deceptively ferocious, resembling a ferret with a rabbit-like ears and long, thin tail. Though the burrowing Gaats’il is nocturnal by nature, they will venture out during the daylight to “ambush” the unsuspecting young of its prey. Perhaps because of the rich flavor or the difficulty in capturing the animal, Gaats’il meat is a delicacy on feast tables of the noble households of Cóng Manaar. An interesting footnote: Gaats’il meat is considered aberrant to the human palate and often triggers sickness and nausea if consumed.
Lasaat (Cóng Manaar)
A four-legged ostrich. The lasaat can fly, but only in youth as they lose the ability in early maturation. Raised for meat, the feathers are used for quills and adornment. Lasaat bones are heated, then shattered to form needle like, unbreakable slivers prized for sewing.
Niir Serpent (Cóng Manaar)
Extremely deadly. Found in the southern, warmer climates. The serpent is very venomous, spit through viper fangs at the front of the mouth. Niir venom seeks warmth, like body heat, and snakes it’s way to find it. Niir venom would be highly effective in battle, but the Cóng Manii are forbidden to use poison. Tarsans utilize the deadly toxin with great efficiency.
Norbin (Garten Forge)
Wide, thick-muscled sheep, low to the ground. Found almost everywhere and raised domestically for very rich and nutritious milk. When skinned, the fur yields a viscous oil used to lubricate and protect weapons.
Yagris (Cóng Manaar)
The yargis resembles a Nyverian wolf by sight, but the mistake can be a deadly one when confronted by the pack beast. The yagris hunts at will -whether in daylight or darkness – and sleeps when fatigued. The yagris is usually found in packs of twelve or more, sometimes in groups as large as twenty or thirty. The animal has an incredibly strong bite for its size, more powerful than any other mammal in the Visible Wyrld. Its teeth are layered in rows, with smaller barbed teeth in the front portion of the upper palate. Because of their high intelligence, the yagris is sometimes captured and manipulated by spellcasters as familiars and guardians. A more infamous use of the yagris’ qualities involves the training of the vicious creatures as weapons in targeted assassinations.